A Witch’s Tale for the Nintendo DS, is a story about a young witch, Liddell, who dreams about being the greatest witch in all the world. Even better than the great Queen Alice who sealed away the evil Eld Witch over a thousand years ago. In order to do this Liddell decides to set out and find the powerful ancient magic that was sealed away when Queen Alice sealed away the Eld Witch. So, Liddell goes to a ancient castle rumored to harbor a powerful magic. In the process of searching for the said magic, Liddell breaks the seal on Eld Witch releasing her and her evil magic back into the worlds. In order to rectify her mistake and to claim the title of the all time most powerful witch, Liddell sets off to save the princesses and seal the Eld Witch back up. You are joined by an ancient vampire Loue, who is a mentor of sorts and helps you learn to travel between the worlds. Your allies in battles are dolls, you start off with one and you find more through out the worlds.
The game is great in the sense of it blending together the Grim’s Fairy Tales, Nightmare Before Christmas and traditional Japanese culture.
So the game is very pretty. The environment is done very well in a way that each world is unique and it is easy to understand the theme that they are running with. It is interactive and the game does do a good job of pointing out to you what you are suppose to be picking up, or paying attention to. (Normally special items are highlighted with white sparkles, very pretty!) In each world you have to do mini mission in order to earn the ingredients needed to exchange to get the boss keys to defeat the Eld Witch’s evil spells and save each land’s princesses. The only draw back here is that no one comes straight out and says exactly what you are suppose to do so you tend to spend twenty minutes or so just figuring out what exactly you are looking for. There is a lot of doubling back as well, which tends to get very annoying after awhile, and door ways can be hidden in nooks and crannies in the game so it takes a lot of searching to make sure that you have found everything that you are suppose to find.
The game is controlled solely on the touch pad, all of the buttons have been deactivated in this game so you relay only on you stylist. The combat system is pretty unique in which your spells and items are brought up on a revolving screen to be selected. Once a spell or item has been selected you have to slide it across the screen to select who you are attacking or defending. There is no auto switch for this game so after awhile battles tend to become tedious and even though the enemies are never very hard, they have a ridiculous amount of heath so it takes about five minutes to defeat them. They also seem to be concentrated in certain areas verses being spread through out the maps. You can go almost five minutes on the maps before you encounter monsters or, in other areas, you can encounter monsters every two seconds.
The music in the game is very good. It has a good sound track through out the worlds and different music when you are battling monsters. It isn’t the annoying background music that you would rather have off than on when playing. The music defiantly compliments the scenery and the story.
The graphics on A Witch’s Tale are very nice. There are not any cut scenes in the game more like pretty pictures and the characters dialogue coming across the screens. Both screens are used well, one not dominating the other for your attention at any giving time. Even though commands are given on the bottom of the screen dialogue is given at the top.
All in all, the game is good. It could use a little work when it comes to the battle system. The story itself is unique and the graphics are top quality, but the battle system, is nothing new or exciting . The game itself also needs to be better at explaining what you have to do, wandering around randomly until you discover what you have to do gets old really fast. Overall I have to give the game a solid seven. It has a good concept but needs to be reworked a little bit to become even better.
